Data class for WoodTexture
contains albedo, normal and roughness texture files for wood based material.
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#include <Dataset.h>
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| WoodTexture (const std::string &data_root="") |
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std::string | GetAlbedoTexturePath () const |
| Returns the path to albedo color texture image.
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std::string | GetNormalTexturePath () const |
| Returns the path to normal texture image.
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std::string | GetRoughnessTexturePath () const |
| Returns the path to roughness texture image.
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std::unordered_map< std::string, std::string > | GetPathMap () const |
| Returns the map of filename to path. Refer documentation page for available options.
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| DownloadDataset (const std::string &prefix, const DataDescriptor &data_descriptor, const std::string &data_root="") |
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| DownloadDataset (const std::string &prefix, const std::vector< DataDescriptor > &data_descriptors, const std::string &data_root="") |
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virtual | ~DownloadDataset () |
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| Dataset (const std::string &prefix, const std::string &data_root="") |
| Parameterized Constructor.
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virtual | ~Dataset () |
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const std::string | GetDataRoot () const |
| Get data root directory. The data root is set at construction time or automatically determined.
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const std::string | GetPrefix () const |
| Get prefix for the dataset.
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const std::string | GetDownloadDir () const |
| Get absolute path to download directory. i.e. ${data_root}/download/${prefix}.
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const std::string | GetExtractDir () const |
| Get absolute path to extract directory. i.e. ${data_root}/extract/${prefix}.
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Data class for WoodTexture
contains albedo, normal and roughness texture files for wood based material.
◆ WoodTexture()
open3d::data::WoodTexture::WoodTexture |
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const std::string & |
data_root = "" | ) |
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◆ GetAlbedoTexturePath()
std::string open3d::data::WoodTexture::GetAlbedoTexturePath |
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const |
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inline |
Returns the path to albedo color texture image.
◆ GetNormalTexturePath()
std::string open3d::data::WoodTexture::GetNormalTexturePath |
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const |
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inline |
Returns the path to normal texture image.
◆ GetPathMap()
std::unordered_map< std::string, std::string > open3d::data::WoodTexture::GetPathMap |
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const |
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inline |
Returns the map of filename to path. Refer documentation page for available options.
◆ GetRoughnessTexturePath()
std::string open3d::data::WoodTexture::GetRoughnessTexturePath |
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const |
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inline |
Returns the path to roughness texture image.
The documentation for this class was generated from the following files: